![]() ![]() Focus more on story, and have a much lesser emphasis on gunplay. I want to tone things down on that front. One of the things the change in system addresses is the overpowering presence of Solos. But I am not ruling either of them out until I have a more coalesced picture of how this project will go. For our toolkit purposes, horror is a combination of oppressive atmosphere, impossible circumstances, and stark desperation. Fate Horror Toolkit 10.00 Quick Look Select options Fate Dice: Valentine Dice 15.00 Quick Look Select options Fate System Toolkit Quick Look Select options Fate Points: Accelerated Core Blue 12.00 Quick Look Select options Fate Accessibility Toolkit 7.50 15.00 Quick Look Select options Fate Dice: Accelerated Core. ![]() System is absolutely able to drive this, with your help. But it is what it is.Īt this point, I am on the fence about using either Fate Core or Fate Accelerated as my basis. Horror is really all about the visceral, emotional response the players have to the game. I want to make do and use the ones I already own. My current situation doesn't include buying more new books. I own Fate Core, Fate Accelerated, Fate System Toolkit, Fate Horror Toolkit, Fate Adversary Toolkit, the four existing Fate Worlds books, Aperita Arcana, and Collectionae Creaturae The section finishes with a flourish, exploring the fundamental problem of how to have horror games in a system where the players have a great deal of narrative. I want to use Fate because it is the system I have. Along with cybernetics as fashion attached to it. It's certainly got a major bit of doomed hero aspect to it. Where your average Edgerunner is raging against the system in their own way. CP2020 is about a near-future noir setting. ![]()
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